#pragma once


#include <iostream>
#include <fstream>
#include <string>
#include <istream>
#include <ostream>
#include <vector>
#include <map>
#include <unordered_map>
#include <memory>
#include <filesystem>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <array>
#include <vector>
#include <string>
#include <map>
#include <functional>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/common.hpp>
#include <glm/gtx/euler_angles.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/norm.hpp>

